﻿package frEngine.loaders.particleSub
{

    public class EmitterPosType extends Object
    {
        public static const CurveFace:String = "曲面";
        public static const Axis:String = "轴心";
        public static const Vertex:String = "顶点";
        public static const Edage:String = "边";
        public static const Volume:String = "体积";
        public static const TextureRGB:String = "材质颜色";

        public function EmitterPosType()
        {
            return;
        }// end function

    }
}
